Nov 08, 2008, 03:20 PM // 15:20 | #21 | |
Academy Page
Join Date: Oct 2008
|
Quote:
Lol I get your Point Seeing it that way, IF there are those kinds of noobs spammers kstealres etc in wow, than guild wars sure is better than wow for that matter, Like i said: Im gunna give guild wars a try, and even knowing tht its not a full MMORPG, i still wanna play cause seeing how the game looks just sort of attracted me to it xD |
|
Nov 08, 2008, 03:33 PM // 15:33 | #22 |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
True, you can't jump, and although the maps are designed with that in mind, it occasionally gets annoying.
The instancing isn't IMO a problem - you have the people you want to be there, there, and if you want more, there's always the towns. But for me one of the nicest aspects of GW is the graphics, which ranges from beautiful to claustrophobic to scary. |
Nov 08, 2008, 08:50 PM // 20:50 | #23 |
Wilds Pathfinder
Join Date: May 2008
Location: Volterra, Italy
Profession: A/
|
LOOOOOOOOOOOOOL.
But really GW isn't a true MMO, at least in the sense of WoW or EQ. It's still a good game though, and if you like people just go to a town, many ppl there :/ Jumping is overated imo unless you can dodge stuff....that'd be cool. If GW doesn't feel alive, neither should WoW. |
Nov 08, 2008, 09:56 PM // 21:56 | #24 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
|
Go to http://wiki.guildwars.com/wiki/ArenaNet and read the History section. Then you will see that Guild Wars was deliberately designed to be different than most MMO's. There are other quotes at http://wiki.guildwars.com/wiki/Guild_Wars_2 in the articles/interviews list at the page bottom, but this is one of the more interesting and sort of sums up most GW players feelings.
Originally Posted by Gaile Gray Oh, something near and dear to my heart: We are not removing instances, not at all. There's no way we're going to buy into loot stealing, griefing, boss camping, and all that other stuff. (Excuse personal note here: I got my introduction to the downside of non-instanced missions long ago, in an early MMO. My friend and I finally made it into a major destination: a dungeon with a high-level boss. I looked around and then asked my friend, "Why are we standing here? Why are all these other people standing here?" He responded, "The boss spawns every six minutes. Looks like we have about 11 groups in front of us, so we'll be able to kill the boss, get the loot, and move on in just over an hour." I seriously and truly thought he was joking! He wasn't. )
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
Nov 08, 2008, 10:30 PM // 22:30 | #25 | |
Academy Page
Join Date: Oct 2008
|
Quote:
BUT Like i said> He didnt know if people would like tht idea, and appearantly they did Millions of them And i bet I will too <) All im saying is HAVING TO WAIT CAUSE OF OTHER PLAYERS ISNT A BAD THING, thats what Online gaming]sabout, LOADS AND LOADS OF PLAYERS, of course it would have down-sides, everything has down-sides. But saying that whole situation with loads of players afecting your gameplay is annoying, is just so not true, MMOS have very little down-sides, and they rock! And I bet GW DOES TOO! Thats why il give it a try, i understand your opinion perfectly Who Knows? Il Probably Love it PS> Couldnt find what you were talking about in the history section, just the names of creators of arenanet, if you could show me where id appreaciate it THIS THREAD CAN BE CLOSED KNOW I GOT TEH IDEA CLEARED |
|
Nov 08, 2008, 11:00 PM // 23:00 | #26 |
Academy Page
Join Date: Oct 2008
|
But At Leas Players have a friend list, or a place where they can register players names and see when theyre online right? Or a Chat Channel where you can talk to the desired player privatly right? You know... arrange a time to meet with our friends in a town and all that so we can leave on a mission. Im sure it has that correct? I mean, theyre not gunna cut THE ENTIRE contact with people...... are..... they? Cause it would be plain stupidity if you meet a person, party with him or her, and then when you leave, and when you return the next day, youre prob never going to see that person again, thus making it a game only focused on US, thus no need for online play -.-, nah they wouldnt do that, or... would they?
|
Nov 08, 2008, 11:36 PM // 23:36 | #27 |
Walking Wiki
Join Date: Nov 2006
Location: Isle of Medication
Guild: Visitors from Aranna [VFA]
Profession: Me/E
|
Yes, players do have a friends list. Another nice feature about GW's social system is that it's account based rather than character based - so instead of having a million different entries to stay in contact with a single friend who alt hops a lot, you only need one character name and you'll be able to instantly look up your friend regardless of which character he's currently playing with.
|
Nov 09, 2008, 12:01 AM // 00:01 | #28 | |
Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
|
Quote:
|
|
Nov 09, 2008, 12:08 AM // 00:08 | #29 | |
Academy Page
Join Date: Oct 2008
|
Quote:
Guild Wars WooT! |
|
Nov 09, 2008, 12:31 AM // 00:31 | #30 | ||
Forge Runner
Join Date: Mar 2006
Profession: N/
|
Quote:
newer mmo's have improved in this aspect Quote:
and tbh it also makes it teh easiest to meet up and play wit friends/other ppl free travel and centralized outposts for grouping no need to spend hrs of travelling to meet up wit ppl jus open up ur map, double-click on the place, and ur there instantly |
||
Nov 09, 2008, 12:31 PM // 12:31 | #31 | |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
Quote:
If you're so interested in socializing that you play MMO's to wait in line, then maybe you should consider a graphical chat program instead, like Habbo Hotel or Second Life. |
|
All times are GMT. The time now is 03:40 PM // 15:40.
|